package gameManager;

import java.awt.Image;
import java.util.List;

/**
 * Define how the game is going to be like by the developer. Generate enemy 
 * objects with trigger as a timer to the game.
 * @author Bruce
 *
 */
public abstract class Level {
    public abstract List<NonPlayerCharacter> createNonPlayerCharacter(int trigger);

    public abstract Image getBackgroundImage();

    public abstract void loadMusic();

}
